20 posts
LootLocker has invested in indie publishing label Pantaloon and is partnering with them to turn direct-to-player publishing into a scalable platform.
LootLocker is now powering over 10,000 games worldwide, a milestone worth celebrating! Here’s to every developer, publisher, and player who made it possible.
Learn about LootLocker's new pricing model that's designed to scale with your game, support developers and publishers of all sizes, and introduce a new free non-commercial license for students and hobbyists.
Our primary goal is to deliver the best product, which sometimes involves deprecating features that no longer align with their core product vision. This decision is influenced by factors such as market shifts, lack of technology support, or the need for a complete overhaul.
We've released the Unreal Server SDK, which allows for secure communication with the LootLocker backend platform, making it ideal for multiplayer and competitive games. The SDK is now available on Github.
We are thrilled to announce the release of our Unreal SDK 2.0. We have completely redesigned it to be more effective and efficient for game developers to use including full support for Blueprints and much more.
We've updated our Environment Merge tool to make it even easier to manage game data on our platform. This update focuses on rebuilding the entire user interface, providing direct links to assets in the change list, and much more. We're also sharing some ideas about the future of this tool.
We’re excited to announce that the LootLocker Unity SDK has been approved by Unity as a Verified Solution.
The 2022 Together Jam is now behind us! We were blown away by all the game submissions from 24 countries around the world. And the games were no joke either – there were some really high-quality games made during these two weeks. We've gone through all of the games and picked the winners.