Simple, predictable pricing.
The full platform on every plan. Upgrade when you're ready.
Compare plans.
Every plan runs on the same platform. Here's exactly what's included.
| Personal | Pro | Publisher | |
|---|---|---|---|
| Connect | |||
| Player Accounts | ✓ | ✓ | ✓ |
| Player CRM | ✓ | ✓ | ✓ |
| Playtesting | ✓ | ✓ | ✓ |
| Engage | |||
| Progression & Content | ✓ | ✓ | ✓ |
| Live Operations | ✓ | ✓ | ✓ |
| Community & Feedback | ✓ | ✓ | ✓ |
| Reward | |||
| Commerce | ✓ | ✓ | ✓ |
| Player Economy | ✓ | ✓ | ✓ |
| Loyalty & Cross-game * | — | — | ✓ |
| Platforms | |||
| Non-consoleSteam, Apple, Google, Epic, Discord, White Label | ✓ | ✓ | ✓ |
| ConsoleXbox, PlayStation, Switch, Meta | — | ✓ | ✓ |
| Usage & support | |||
| Monthly active users | 10,000 limit | 10,000 included$0.015 per additional MAU | Volume pricing |
| Support | Discord community | Dedicated Success Manager | Dedicated account team |
| Custom Terms | — | — | ✓ |
Frequently asked questions.
A Monthly Active User is any unique player who makes at least one API call to LootLocker within a calendar month. A player who plays every day still counts as one MAU.
Your game continues to work for existing players, but new players beyond the limit won't be able to connect until the next calendar month. If your game is consistently hitting the cap, it's time to upgrade to Pro.
You self-certify that your organization has under $100,000 USD in combined revenue and funding over the trailing 12 months. No documentation required. The threshold applies to your whole organization, not per game.
You upgrade to Pro going forward. It's never retroactive. If your organization grows past the $100,000 threshold, you move to Pro when you're ready.
Full access to every feature on the Pro plan, including console platform integrations and a Dedicated Success Manager. A card is required at signup. Your first charge happens automatically on day 30.
Your game stays active in LootLocker, but access to the web console is paused. Your players are never affected. You can restart on Pro at any time.
Xbox, PlayStation, Nintendo Switch, and Meta. Console platform integrations are available on the Pro and Publisher plans.
Yes. You can switch between monthly and annual billing at any time from your account settings.
The Publisher plan is designed for organizations managing a catalog of titles. It includes catalog-level features like publisher-wide loyalty programs, cross-game rewards, and a publisher console. Contact us to discuss your needs.
We offer source code access and self-hosted solutions through an Enterprise License. Get in touch if this is of interest.
Ready to build?
Free to start. Integrate in an afternoon.
Scale to your whole catalog when you're ready.