Platform

Everything LootLocker does.

Every capability in LootLocker, organized by what you'd actually use it for.

Click a category below to jump straight to it

Connect
Connect

Player Accounts

Know who your players are, wherever they play.

One persistent identity that follows the player across every platform and every game in your catalog. Link platform accounts, email addresses, Discord, and Twitch. The foundation everything else stands on.

Platform Login
Authenticate players through first-party platforms like Steam, PlayStation, Xbox, Apple, Google, and more.
Docs
Guest Login
Assign each player a unique ID for quick, frictionless access without requiring a traditional account.
Docs
White Label Login
Custom username-and-password accounts branded to your studio or publisher, giving players a standalone way to sign in to your game or web-based profile page.
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Unified Player Accounts
Let players link multiple authentication methods into one profile for seamless cross-platform, cross-save, and cross-progression experiences.
Docs
Publisher Identities
An aggregated identity for each player based on the authentication methods they use across every game in your catalog.
Available · docs soon
Display Names & Naming
Custom display names and naming rules so players can be recognized across your community, with moderation controls built in.
Docs
Multi-User Support
Support multiple players signed in on the same device, for couch co-op, shared consoles, and family accounts.
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Player Presence & Status
Track player online, offline, and in-game status and session length in real time, so your game and community features can react to what players are doing.
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Locale & Language
Set player locale and language settings at the identity layer, so every touchpoint speaks your player's language.
Available · docs soon
Connect

Player CRM

A living record of every player.

Understand your players over time. Their history, their behaviour, their connections, and how to turn that into who you reach and when. The relationship layer no storefront gives you.

Player Support Tools
Look up any player across every game in your catalog and take action on their account, live. Manage player data, handle GDPR requests, and resolve issues without an engineering ticket.
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Player Segments
Group players by behaviour, purchase history, engagement, or custom criteria. Use segments to target broadcasts, rewards, events, and every other feature that supports them.
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Player Insights
Behavioural analytics on your active players, including cohorts, retention, and engagement signals.
Available · docs soon
Publisher Insights
Catalog-level analytics showing player overlap between titles, acquisition patterns, and cross-game engagement across your entire publishing portfolio.
Available · docs soon
Player Metadata
Attach custom key-value data to any player for use in-game or as CRM context, storing whatever your game or your team needs on the player record.
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Friends & Followers
Player-to-player social connections built in, including friend requests, follows, and social graphs your game can query.
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3rd Party CRM Integrations
Pass captured email addresses and custom player metadata to your email campaign CRM for more targeted marketing outside the game.
Docs
Connect

Playtesting

Welcome players into your community.

Run playtests on top of real player accounts, so the people you test with become the people who launch with you. Onboard testers, distribute keys, gather feedback, and reward the ones who show up.

Playtesting Onboarding
A custom sign-up page branded to your game on the playtest.game domain or your own, where players create an account, accept requirements, and answer a survey to join the waitlist.
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Playtesting Surveys
Require players to answer screening questions before getting access to a playtest.
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NDA Acceptance
Have players read and agree to documents and other requirements before becoming eligible for playtests.
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Key Distribution
Distribute keys individually or to segmented groups of players through email, in-game, or via Discord.
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Playtest Rewards
Reward players for participating in playtests with items, currencies, or any other reward your game supports.
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Waitlists
Let players join the playtest waitlist, then decide when to grant access by sending keys on your own schedule.
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Surveys
Build and deploy web-based and in-game surveys and questionnaires to capture structured feedback tied to real player identity.
Docs
Engage
Engage

Progression & Content

The loops built into every session.

The persistent systems inside your game. Achievements, progressions, leaderboards, and UGC, all tied to the same player identity, so what a player earns in one title carries into the next.

Progressions
Configurable progression systems with custom level thresholds, rewards, and optional resets.
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Achievements
Define milestone rewards for player accomplishments, tracked automatically and granted when conditions are met.
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Classes & Heroes
Define player classes and hero variants with default loadouts, equippable item rules, and custom attributes for role-based gameplay.
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Leaderboards
Global and segmented leaderboards with configurable ranking rules, reset schedules, and reward tiers.
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Assets & Items
Define every item, cosmetic, weapon, and piece of content in your game, from configuration data to inventory-ready items.
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User Generated Content
Let players create and share content inside your game, with moderation controls and cross-platform support built in.
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Files & Cloud Save
Persistent file storage tied to player identity, for cloud saves, custom content, screenshots, or any other game data.
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Engage

Live Operations

Turn every week into a reason to play.

The scheduled campaigns that keep the game feeling alive. Seasons, events, drops, and battle passes, targeted at the players most likely to engage with each one. No more rebuilding live-ops pipelines for every title.

Seasons
Themed, time-bound gameplay periods with dedicated rewards, progression, and content, running on top of your core game systems.
Coming soon
Scheduled Events
One-off or recurring in-game events with configurable start times, durations, and reward payouts.
Coming soon
Battle Passes
Tiered seasonal reward tracks that players unlock as they play, with optional premium tiers you can sell.
Coming soon
Triggers
Reward actions tied to player events, activities, or campaigns, invokable from your game, from Discord, or via external campaign links.
Docs
Twitch Drops
Reward players for watching your game on Twitch, with drops powered by the same reward system as everything else in LootLocker.
Docs
Rewards
Configurable reward payloads that can contain any combination of what LootLocker manages. Used across triggers, campaigns, leaderboard resets, progressions, and more.
Docs
Drop Tables
Distribute rewards across a pool of players with weighted probabilities, restrictions, and server-side control over outcomes.
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Loot Boxes
Randomized reward containers players can earn or purchase, with configurable odds and full server-side outcome control.
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Rental Items
Time-limited item rentals players can earn or purchase, with automatic expiration.
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Remote Config
Change your game's configuration and behaviour without shipping a patch, for feature flags, tuning values, and live-ops experiments.
Docs
Engage

Community & Feedback

Reach players where they actually are.

Communicate with your players inside the game, and everywhere else they are. Email, Discord, push, and every channel that comes next. All of it speaking to the same player.

Broadcasts
Send messages to every player or targeted segments. Launch announcements, patch notes, promotions, and community moments, all from one place.
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Notifications
Deliver one-to-one notifications tied to player events and activities.
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Feedback
In-game feedback capture and bug reporting tied to real player identity, so you know who's reporting what and can follow up.
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Player Reporting
Let players report bad actors in your community, with structured queues your moderation team can act on.
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Content Reporting
Let players flag inappropriate user-generated content, with review queues and role-based moderation controls.
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Discord Linking & Roles
Link Discord accounts to LootLocker player identities, and grant Discord roles based on in-game achievements, purchases, or status.
Docs
Reward
Reward

Commerce

Sell anything, anywhere, on your terms.

One commerce backend for every channel you sell in. In-game stores, first-party IAP, web shops, and subscriptions, integrated once and running everywhere.

In-Game Store
Run stores inside your game where players spend virtual currency.
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Catalogs
Define what you sell once, its price and rank order, then use the same catalog across every store, platform, and channel.
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Real Money Purchases
Sell to players through every first-party storefront like Steam, PlayStation, Xbox, App Store, Google Play, and more.
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Virtual Purchases
Let players spend virtual currency on anything the reward system supports, not just predefined items.
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Alternative Payment Methods
Sell direct through your own web shop, with support for subscriptions, recurring billing, and payment methods your storefront doesn't offer.
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DLC Management
Manage downloadable content offerings, purchases, and player entitlements across every platform your game ships on.
Docs
Entitlements
Track what every player owns, has purchased, or has been granted, with real-time validation and cross-platform recognition.
Docs
Reward

Player Economy

The value flowing between you and your players.

Virtual currencies, wallets, item grants, gifting. The economic instruments that turn purchases and playtime into value your players can feel.

Virtual Currencies
Define as many virtual currencies as your game needs, with independent balances, exchange rules, and earning mechanics.
Docs
Player Wallets
A per-player wallet holding balances for every currency in your game, with atomic transactions and full audit history.
Docs
Gifting
Grant any reward to any individual player. Customer support resolutions, community thank-yous, or one-off compensations.
Docs
Refunds
Process refunds and reversals with full audit trails, without an engineering ticket.
Docs
Platform Keys
Distribute platform keys and retail codes to players, with tracking to see whether each recipient actually redeemed and played.
Docs
Reward Campaigns
Schedule and deliver rewards to entire player segments at once. Bulk compensations, promotional giveaways, or milestone celebrations, targeted and timed.
Available · docs soon
Reward

Loyalty & Cross-game

Turn your catalog into a network.

The capability no one else gives you. Run a loyalty program that spans every game you ship. Carry currencies, status, and progression between titles, so each launch starts with the audience your last one earned.

Publisher-wide Loyalty Programs
Run a single loyalty program that spans every game in your catalog, rewarding players for their commitment to your brand, not just any one title.
Available · docs soon
Publisher Rewards
Reward players with items, currencies, or progression from any game in your catalog, turning every title into a source of cross-game value.
Available · docs soon
Publisher Currencies
A catalog-level currency used as a loyalty reward, redeemable across publisher-level systems, individual games, or your own web shop.
Available · docs soon
Publisher Progression
A catalog-level progression system with its own reward tiers, supporting both publisher-level and individual game rewards.
Available · docs soon
Cross-catalog Identities
One player identity that spans every game in your catalog, so a player's history follows them from title to title.
Available · docs soon
Publisher Insights
Catalog-level analytics showing player overlap between titles, acquisition patterns, and cross-game engagement across your entire publishing portfolio.
Available · docs soon

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Scale to your whole catalog when you're ready.