Changelog

What's new.

A platform that gets better every week.

Al
Alexander Bergendahl · February 13, 2021

Unity SDK

  • Added new APIs for the updated character creation and class system
  • Separated Admin SDK into its own package
Al
Alexander Bergendahl · January 27, 2021

Unreal SDK

  • Config modification changes
Al
Alexander Bergendahl · January 4, 2021

Unity SDK

  • More name space segmentation
Al
Alexander Bergendahl · November 11, 2020

Unity SDK

  • Added support for UGC
  • Added Easy Use Prefabs
Al
Alexander Bergendahl · October 16, 2020

Unity SDK

  • Launched Unity SDK
Ya
Yara McRobert · January 1, 0001

Segments now support filtering by asset ownership, letting you target players who either own or do not own a specific asset.

Read the updated documentation here.

Ya
Yara McRobert · January 1, 0001

Segments now support both the game's server time (UTC) and the player's local time. This can be used when creating triggers that are only available during certain periods.

Read the updated documentation here.

Ya
Yara McRobert · January 1, 0001

Reward Campaigns let you distribute rewards, including assets, currency, platform keys, metadata, files, Discord roles, and progressions, to a segment of players at a specific time. You can also limit how many players in the segment receive a reward and choose whether selection is random or ordered. Find Reward Campaigns under the Player Operations menu in the web console. Read the full…

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