What's new.
A platform that gets better every week.
Unity SDK
- Added support for reading Data Entities on Assets
Unity SDK
- Added ping endpoint
Unity SDK
- Added new version of StartGuestSession which takes a custom player identifier
Unity SDK
- Ensure the SDK once again works in Unity 2019
Unity SDK
- Fixed capitalization mistake in SDK initialization error
- Fixed a couple of issues where the automatic re-authentication would start a new session for a player with the wrong identifier
Unity SDK
- Added support for White Label Login session tokens
Unity SDK
- Re-enable support for Nintendo Switch
Unity SDK
- Fix issue where development mode did not work when verifying steam user
Unity SDK
- Add support for Guest Login
- Add support for White Label Login
- Remove unused platforms in the settings dropdown
- Improve the settings view visuals
Unity SDK
- Add support for submitting score with leaderboard key
Unity SDK
- Add support for getting UGC Assets by creator player ID
- Fixed broken API URL
Unity SDK
- Add support for metadata in leaderboards
- Fix various broken methods
- Update project README
Unity SDK
- Unified positive response from the sdk. You can now use response.success to know when it is successful. Removed references to response.status
- Added GetAllMemberRanks api
Game API
- Added UUIDs to Assets and Contexts. These are consistent across both environments.
- Added Key/Value Storage to Character Classes.
Server API
- Added UUIDs to Assets and Contexts. These are consistent across both environments.
Admin API
- Added UUIDs to Assets and Contexts. These are consistent across both environments.
- Added Key/Value Storage to Character Classes.
Game API
- Added support for Amazon Luna Platform
Server API
- You can now remove and add assets to/from player inventories with a single call
Server API
- Delete leaderboard now returns 204 response code with no body. Make sure to send the new LL-version header to get this behavior.
Admin API
- Delete leaderboard now returns 204 response code with no body. Make sure to send the new LL-version header to get this behavior.
Unity SDK
- Added ability to get and set names of players
- Changed "LootLockerMember" class name to "LootLockerLeaderboardMember"
Game API
- Added endpoints for reading and setting player names
Admin API Fixed bug that would cause drop table groups to silently fail creation or update if an invalid ID property was sent in the payload. Fixed bug where the same asset could not be dropped more than once from the same drop table. Added support for multiple rolls (evaluations) of the same drop table when computed. Excluded unique assets from drop table drops for players that already owns that…
Game API
- Updated leaderboards to allow for a key to be used in place of the ID in URLs
- Added Drop Tables
Server API
- Updated leaderboards to allow for a key to be used in place of the ID in URLs
- Added Drop Tables
Admin API
- Updated leaderboards api to allow for a key to be used in place of the ID in URLs
Game API Released the new leaderboards API, documentation and reference can be found here: https://docs.lootlocker.com/how-to/leaderboards#what-are-leaderboards https://ref.lootlocker.com/game-api/#leaderboards Server API Released the new leaderboards API, documentation and reference can be found here: https://docs.lootlocker.com/how-to/leaderboards#what-are-leaderboards…
Unreal SDK
- Added support for leaderboards
- Added support for drop tables
Unity SDK
- Added access to the new leaderboard APIs
Server API
- Added purchases endpoints to allow inspection of player purchases by servers
Unity SDK
- Completely extracted Admin SDK for normal Game SDK
- Added ability to update config using the Project Settings of Unity
- Fixed minor bug where response text was not being updated
- Added support for Unity Package Manager
- Added dependency to use Unity's newtonsoft json package
Unreal SDK
- Fixed names clashing with other Unreal plugins classes
- Added ability to create Characters and assign Classes to Characters
- Please Note: Some blueprints might break with this update - we will try to avoid this in the future