What's new.
A platform that gets better every week.
The asset_filters property for listing assets now supports up to 10 filters.
We've updated our Connected Accounts feature to better support link flows in more complex scenarios. You can now use auth.game to link accounts to the player, without needing to use the old connect endpoints. When linking, we will hide the login buttons for providers already linked for the player. The ability to move multiple providers between player accounts. With this new functionality it's now…
Today we've released reference documentation for the API we use to power auth.game. You can use this API to for Player Impersonation, to create your own alternative to auth.game or to set up a complex account merging flow when used in conjunction with the Server and Game APIs. This documentation brings all the same benefits mentioned in New Reference Documentation last week. You can find this…
Today we're launching an update to our reference documentation, which brings multiple improvements: Use it directly from the browser: You can now call endpoints directly from the browser, making it easier to test and explore the API. Improved Navigation: The new documentation has a more intuitive structure, making it easier to find the information you need. Enhanced Search Functionality: The…

Twitch drops support have landed in LootLocker!
- Players can link their Twitch account to their LootLocker account.
- Players can claim drops from Twitch streams and receive them in game.
- Easy to set up and configure.
You can read our announcement here.
🎉 Unity SDK v4.0.0 is released 🎉 New features include player name lookup, the ability of getting progressions from another player, and a convenience lookup method for twitch drops. This version of the SDK also contains a spring cleaning of previously deprecated methods and symbols. See the release notes below for more information.
The Game API have been updated so you can now list assets in the order that best suit your game using the /game/v1/assets/list endpoint. There are two new query parameters that can be sent. order_by which is the field you want to use for ordering your assets. Valid options are name, created_at, updated_at, and id. order_direction is the direction you want to order your assets. Valid options are…
🎉 Unreal SDK v7.0.0 and Unreal Server SDK v5.0.0 are released bringing major capability improvements 🎉 Exciting updates! We've released a major capability upgrade to our Unreal SDKs adding Multi user support to the Game SDK and Token exchange & Impersonation support to the server SDK. Multi User Support This version of the Game SDK sees a major and central feature update in giving the SDK…
While Game merging has been an integral part of LootLocker since it's inception, over time it's proven error prone and hard to use. We've made the hard decision to deprecate the feature and hide it for all new games. If you have an existing game that uses the feature it will continue to work as before, until we can replace it with a better solution. This also means new games only have 1…
We have expanded the information shown in the Console for Player Inventories. The inventory is now ordered by the date the player received the asset instance, and a source field has been added to indicate how the player received the asset instance.
The Server API has been updated to allow you to create players using the new /server/player endpoint.
This is useful if you want to create players in your game server and then use the LootLocker API to manage their inventories, rewards, and other features.
You can now use the numeric Asset IDs as input when searching for assets in the LootLocker Console.
It is now possible to remove promoted UGC from the Game API. Calling the delete endpoint even for promoted UGC will no longer return an error.
The players pages have received the following updates:
- Greatly improved loading times for the players list page.
- Moved all/recent + pagination to the URL, making it easier to share links.
- Fixed an issue where the player page would load the wrong data when switching between all and recent players.
🎉 Unreal SDK v10.1.0 is released 🎉 Major release introducing Presence system with real-time websocket connections, improved inventory listing performance, latency statistics, and expanded catalog support for Epic Games, PlayStation, and Stripe platforms.
🎉 Unreal SDK v5.3.0 is released 🎉 Exciting updates! Introduced new Player Info endpoints, enhanced Player and Asset Metadata, and streamlined UGC creation. Get specific currency details easily now. Steam auth is smoother, and asset contexts can handle multi-equip. Note deprecations for cleaner integration. Check the full changelog!
🎉 Unreal Server SDK v3.3.0 is released 🎉 Exciting updates! You can now schedule leaderboards via the Server SDK, access leaderboard ULIDs for enhanced interactions, and leverage versatile metadata for both players and assets. Dive into the full details in our changelog!
🎉 Unity SDK v3.6.1 is released 🎉 New features include GetCurrencyDetails for specific currency info and enhanced leaderboard data returning ULIDs for better metadata handling. Bug fixes: UnEquipIdAsset methods now function correctly. Note: Transition from full player storage to Player Metadata is recommended.
Squashed a bug in the Admin API which would in some circumstances result in drop table grants not saving correctly.
You can now equip multiple Asset Instances in a single Context. This is great if your game requires players to have for example 2 active abilities at the same time. While there are API changes associated with this, you can use it without updating the SDK or changing your implementation. The only downside is that you will not be able to programatically see how many instances you can equip in a…

A new feature has been added to the Web Console that allows you to change player names in the web interface. This is useful for moderation purposes or while testing your game.
To change a players name, head to the Players Page, select a player and click their name in the top of the page.
We've released a new Steam authentication endpoint with improvements to both flow and stability. The improvements feature 2 changes: A simplified authentication flow, combining verification with starting a session into a single endpoint. New internal retry logic, which will automatically retry failed requests to the Steam Servers. If you're using the Unity or Unreal SDKs, you do not need to make…
LootLocker now has a Notifications system to help your game track and deliver important updates from features like Rewards, Triggers, Leaderboards, and Progressions. Notifications are queued and can be consumed by the game, ensuring players never miss a critical message.
Learn how to make use of Notifications with our documentation.

We have re-released the Triggers feature with a complete overhaul, now built with improved performance, stabiliity and integrated with the Rewards system. The updated Triggers support both limited and unlimited activations, enabling more flexible reward scenarios.
Check out our updated documentation to learn how to implement Triggers in your game.
Find it here Features Triggers 2.0 🕹️ - We’re excited to announce the re-release of one of LootLocker’s most versatile features—Triggers! This feature has undergone a complete overhaul and is now fully integrated with the same cross-feature rewards system that powers all our latest features. Triggers let you create and manage in-game actions tied to specific rewards, opening up countless…