Changelog

What's new.

A platform that gets better every week.

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Erik Bylund · March 26, 2026

🎉 Unreal SDK v10.3.0 is released 🎉 🛒 Major release introducing asynchronous purchases, Stripe Checkout sessions, refund capabilities, platform-specific friends filtering, inventory metadata support, and enhanced request tracing for improved purchasing and social features.

Find it here

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Erik Bylund · March 26, 2026

🎉 Unreal Server SDK v6.4.0 is released 🎉 🔧 Major release adding context listing, connected account management, enhanced request ID tracking with enriched response context data, plus comprehensive internal refactoring for improved stability and request tracing capabilities.

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Yara McRobert · March 6, 2026

You can now view the status of player notifications sent from the Web Console directly on the player’s profile page. Under the Notifications tab in Player Manager, all notifications sent to the player via the Web Console are listed along with their read status, making it easy to verify whether a notification has been retrieved by the player’s game client. Learn more about sending and viewing…

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Benjamin Cable · March 4, 2026
Ban Players

It is now possible to Ban Players permanently or temporarily from starting sessions in your game. This can be done through the Web Console by navigating to the player page, selecting Actions and then selecting Ban Player. It is possible to leave an optional note attached to the action, for example providing a reason for the ban. A banned player’s player page will clearly display that the player…

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Yara McRobert · February 24, 2026

You can now apply Segments directly to Triggers, ensuring that only players who qualify for a specific segment are able to execute a trigger. This gives you precise control over who can activate rewards, content, or game logic, unlocking powerful new use cases, such as: Platform-specific rewards (using a Played On segment) Playtime-based rewards (using a Playtime segment) Re-engagement rewards for…

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Yara McRobert · February 11, 2026
Progression Insights

We’ve added a new Insights tab to the Progression view.

You can now see:

  • Total Participants
  • Average Points
  • A Players by Tier graph for a clear breakdown of distribution

This makes it easier to understand overall engagement and player performance at a glance.

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Benjamin Cable · February 6, 2026

You can now grant catalog items directly to a player from the Catalogs table. Simply select "Grant to Player," enter the player's ULID from the action menu, and the item will be delivered instantly. This change is meant to streamline item distribution for player support workflows. What's included: Catalogs What’s included: New Grant to Player option for each catalog item, found within…

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Yara McRobert · February 5, 2026
Squire (Discord Bot) Out Now

We’ve released Squire, a new Discord bot that connects your Discord community directly to your game using LootLocker. Squire allows you to link Discord members to real player platform IDs, distribute and track Platform Keys securely, and push in-game Broadcasts directly to Discord for unified player communication. Initial features include: Platform Key distribution and redemption through Discord…

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Yara McRobert · February 4, 2026
Broadcast Segments Improvements

We’ve overhauled the Broadcast Segments experience to make building audiences faster, clearer, and more intuitive. Segment conditions are now created using a natural-language flow instead of abstract terms. Rather than choosing from unclear fields like "Attribute" and "Operator", you now build segments as readable sentences starting with “Players who…” and extending them with…

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Yara McRobert · January 28, 2026
Insights Data Export

You can now export data collected through the Player Insights feature directly from the Web Console. Use the Export action next to any supported insight to generate a CSV file. In the export modal, select the game(s) you want to include and define the date range, then click Download Export to immediately download the file. Supported data sources: Daily Active Players (DAP) New Players Monthly…

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Benjamin Cable · December 16, 2025
Presence & Rich Presence

We've released Presence, a new feature that reports when players are online and actively playing your game across platforms. Basic Presence (available to all users) reports real-time concurrent players (CCU) and session durations with minimal implementation. Rich Presence (paid feature) extends this with custom in-game states, detailed session timelines, and deeper insight into player behavior for…

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Andreas Stokholm · November 14, 2025
Retooling Retinal Response to Remediate Reading Resistance

Users: Can we have dark mode?

LootLocker: We have dark mode at home

Dark mode at home

(But if you want to rebel, click your profile pic in the top right and pick your own mode. Go on — live dangerously.)

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Yara McRobert · November 13, 2025
Player Insights

With Player Insights, you can now visualize essential player metrics directly in your LootLocker web console, giving you an instant overview of your game’s health and audience composition. LootLocker currently provides the following core metrics: Platform Distribution: Total players and a breakdown of which platforms they’re playing on Daily Active Players: Unique player sessions per day New…

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Yara McRobert · November 10, 2025
Broadcast Player Segments

We've launched Player Segments for Broadcasts, allowing you to target messages to specific groups of players based on: Their platform (Steam, Nintendo, PlayStation, etc.) When they were last seen in-game The date they were first seen Here are some examples of how segments can be used: Announcing platform-specific events or updates to players on a particular console Promoting sales or discounts…

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Benjamin Cable · November 5, 2025

Added pagination to the Relationships tab for improved performance and usability with large datasets. Enhanced catalog management with detailed information and fuzzy search currency selection across components. What's included: Relationships Paginated Tables: Display relationships with configurable items per page (5, 10, or 25) Easy Navigation: Move between pages using previous/next buttons, page…

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Erik Bylund · October 31, 2025

🎉 Unity SDK v6.4.0 is released 🎉 🚀 New: Epic & Google Play Player Lookup support! 🎮 Bug fixes include: proper catalog key usage in ListCatalogItemsV2, improved session handling, better parameter management, and enhanced stability for callback exceptions.

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Andreas Stokholm · October 30, 2025

You can now see when a player has requested to delete their account and when the deletion is scheduled to occur. This information is now available in the Player Overview in the Web Console.

From this new notificaiton you can also cancel the deletion request if needed, or delete the player immediately.

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Erik Bylund · October 30, 2025

🎉 Unreal SDK v10.0.0 is released 🎉 Major release featuring Epic/Google Play Games player lookup, request ID tracking with enhanced context data, automatic session token refresh fixes, plus a comprehensive internal refactor for improved stability and future maintainability.

Find it here

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Yara McRobert · October 30, 2025

We’ve added in-game notification management to help players stay up to date and keep their inbox organized. Here’s how it works: Retrieve all unread notifications for the logged-in player Find specific notifications using keys like trigger, purchase, or custom type Mark notifications as read once viewed Supports notifications from triggers, catalog purchases, Twitch drops, and custom server or…

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Yara McRobert · October 21, 2025

We’ve added an Admin Player Operations Log to help you track actions taken on player accounts for better transparency and auditing.

Here’s how to use it:

  • Go to the player’s page in the console and click the Audit Log tab
  • View a detailed history of admin actions
  • Logged actions include everything from granting assets to editing leaderboard scores
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Yara McRobert · October 21, 2025

Exciting news! We’ve just dropped incremental scores for leaderboards, allowing you to update player scores by a modifier instead of having to fetch, increment, and then send us the new score.

This can be useful for tracking ongoing progress, like completing levels or earning points during a session.

You can update scores via our Game API or directly through the SDK.

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Yara McRobert · October 21, 2025

We've added a Last Seen value to session starts — giving you an easy way to see when a player was last active.

This value can be used in a variety of ways, like tracking engagement or rewarding login streaks.

This value is returned from all of our start session endpoints under the key last_seen, in player metadata with the key ll.last_seen or can be accessed through the SDK on session start.

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Erik Bylund · October 17, 2025

🎉 Unity SDK v6.3.0 is released 🎉 🚀 Exciting updates! Introducing Broadcasts for tailored player communication and Session Optionals for adding metadata like time zones. Plus, a new Time Zone converter for smoother broadcasts. Don't forget to migrate to the new ListCatalogItems v2! Read more: https://lootlocker.com/blog/preview/introducing-broadcasts-a-new-way-to-reach-your-players Find it here

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Erik Bylund · October 17, 2025

🎉 Unreal SDK v9.6.0 is released 🎉 🚀 Exciting updates! Introducing Broadcasts for tailored player communication and Session Optionals for adding metadata like time zones. Plus, a new Time Zone converter for smoother broadcasts. Don't forget to migrate to the new ListCatalogItems v2! Read more: https://lootlocker.com/blog/preview/introducing-broadcasts-a-new-way-to-reach-your-players Find it here

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Benjamin Cable · October 17, 2025
Broadcasts

Today we have launched Broadcasts, a new LootLocker feature that helps you connect with your players more directly than ever. With Broadcasts, you can schedule and deliver localized messages to players across one or more of your games. Each broadcast can include text, images, actions, and custom key–value pairs, giving you control over how and where messages appear in-game, whether as a news…

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