Changelog

What's new.

A platform that gets better every week.

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Andreas Stokholm · August 19, 2026

You can now use Passkeys to log into your LootLocker account in the web console.

Read the full documentation here.

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Yara McRobert · August 5, 2026

You can now see an estimated number of players in any given segment by clicking the Estimate button at the bottom of the segment interface. Once estimated, you can view a list of all players included in that segment.

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Andreas Stokholm · August 4, 2026

You can now allow players to sign into their White Label account without a password. Magic Links verify identity by emailing a one-time login link, meaning no password is required at signup. Magic Links can be configured for sign-in only (existing accounts) or for both sign-up and sign-in.

Manage Magic Links setting under White Label Login in the Platforms menu of the web console.

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Erik Bylund · August 2, 2026

You can now create multiple leaderboards at once using the new Bulk Create option in the leaderboard menu of the web console. Bulk creation is available either by uploading a CSV (a template CSV is provided) or using the built-in creator. The built-in bulk creator lets you define all the settings needed for your leaderboards, then apply a naming pattern across all of them. For more complex setups,…

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Erik Bylund · July 9, 2026

🎉 Unreal Server SDK v6.6.0 is released 🎉 🛒 This release adds the Catalog API for listing catalog items by ID, leaderboard manual reset CRUD endpoints, file-based pre-configuration for CI/CD pipelines, and an in-editor update checker. ⚠️ The default log level has changed from Display to Warning — set it explicitly if you need the previous behavior.

Find it here

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Erik Bylund · July 8, 2026

🎉 Unreal SDK v10.5.0 is released 🎉 🎮 Major release bringing Xbox Store IAP, multi-user session modes with hotseat support, player ban detection, and a new connection state check. Plus: catalog item lookup by ID, leaderboard upcoming resets, file-based pre-configuration for CI/CD, and an in-editor update checker. ⚠️ FLootLockerCatalogGroupMetadata is now deprecated.

Find it here

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Erik Bylund · July 6, 2026

🎉 Unity SDK v8.1.1 is released 🎉 🎮 Major release bringing Xbox Store IAP, multi-user session modes with hotseat and profile switching, player ban detection, and a new connection state check. Plus: catalog item lookup by ID, Cloud Saves and Universal Player Authentication prefabs, and credential obfuscation across 14+ sensitive fields.

Find it here

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Yara McRobert · June 17, 2026

We've completely redesigned the Player Page in the Web Console. The new experience focuses on improving navigation, readability, and making it easier to understand everything associated with a player profile. Information is now presented in a cleaner and more structured layout, allowing support teams, developers, and live operations staff to quickly find the data they're looking for. Whether…

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Yara McRobert · June 14, 2026

Players can now be rewarded with Metadata. Metadata Rewards allow you to write directly to a player's profile as part of any reward flow. This makes it possible to further personalize player experiences without requiring custom server logic. Metadata Rewards are available anywhere rewards are supported, including Triggers, Leaderboards, and Catalogs, and support all Metadata types provided by…

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Yara McRobert · June 11, 2026

Segments now support a new "Has Metadata Key" condition. Unlike metadata conditions that compare values, the Has Metadata Key segment simply checks whether a metadata key exists on a player's profile, regardless of its type or value. The condition works across all metadata types, including Strings, Numbers, Booleans, Timestamps, JSON, and Files. This makes it easy to build segments based…

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Yara McRobert · June 11, 2026

You can now connect LootLocker to an email marketing platform. CRM Platforms passes the email addresses your players sign up with through White Label Login, along with the Metadata you choose to map, to that platform's contact list, so you can build email campaigns around what players actually do in your game without exporting data by hand. Brevo and CleverReach are both supported and can be…

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Yara McRobert · June 10, 2026

Player Metadata now supports a new Timestamp type. Timestamp Metadata makes it easy to store dates and times directly in a player's profile. Timestamps can be written and read just like any other metadata type and integrate seamlessly with LootLocker's shared Metadata framework. Common use cases include recording when a player last claimed a reward or when they completed a tutorial. By adding a…

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Yara McRobert · June 9, 2026
External Reward Campaigns

External Reward Campaigns allow you to create claimable rewards that players can redeem outside of your game through shareable links and QR codes. Built on top of LootLocker Triggers, External Reward Campaigns make it easy to reward players through newsletters, live events, creator campaigns, social media, physical merchandise, and other community touchpoints. Create a campaign from any Trigger,…

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Erik Bylund · June 8, 2026

Leaderboards now support manual resets, giving you full control over when a leaderboard is reset and rewards are distributed. Previously, leaderboard resets could only be configured on a recurring schedule. With this update, you can: Trigger a reset immediately from the web console Schedule a one-off reset for a specific time Name your resets to keep track of what each one represents Cancel…

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Erik Bylund · May 27, 2026

🎉 Unity SDK v8.0.0 is released 🎉 🛡️ The package is now signed for Open UPM supply-chain security! Remote sessions support a provider parameter for smoother account linking, asset listing can be filtered by context, and full API reference docs are live on ref.lootlocker.com. Bug fixes improve path handling and error reporting. ⚠️ Missions & Collectables have been removed. Find it here

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Erik Bylund · May 27, 2026

🎉 Unreal SDK v10.4.0 is released 🎉 🚀 Brand-new HTTP execution queue for rock-solid request handling, remote-session QR codes rendered straight to texture, provider-targeted account linking, and full API reference docs on ref.lootlocker.com. Plus: Google Play Games connected accounts, context filtering for assets, and important stability fixes. ⚠️ Missions & Collectables have been removed. Find…

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Erik Bylund · May 27, 2026

🎉 Unreal Server SDK v6.5.0 is released 🎉 🏆 Increment leaderboard scores without reading them first, filter assets by context, and browse shiny new API reference docs live on ref.lootlocker.com — all in one update.

Find it here

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Yara McRobert · May 25, 2026

Segments now support targeting players using Metadata values attached to their player profile. New Segment conditions include: Have String Metadata Have Number Metadata Have Boolean Metadata Each Metadata type supports different qualifier operations, including exact matches, ranges, inclusion/exclusion checks, and boolean value checks depending on the selected Metadata type. These new conditions…

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Yara McRobert · May 14, 2026
Platform Keys as Rewards

Platform Key campaigns can now be used as a reward type across LootLocker systems. In addition to distributing keys through Squire, you can now reward platform keys directly through Progressions, Leaderboards, Catalogs, and Triggers. This makes it possible to automate key distribution as part of gameplay progression, events, campaigns, promotions, or community activities. Rewarded keys can be…

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Yara McRobert · May 7, 2026
Stripe Payments

LootLocker now supports Stripe as a third-party payment option, allowing you to sell assets, currencies, and progressions directly to players using your existing LootLocker Economy setup as one-time purchases or subscriptions. Using Stripe Connect, you can connect your Stripe account to LootLocker and start offering purchases through Stripe while LootLocker handles the game-side commerce layer,…

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Andreas Stokholm · May 4, 2026
Selective Player Profile Deletion

You can now selectively delete specific sections of a player profile directly from the Web Console. Previously, player deletion actions were limited to removing an entire player profile. With this update, it’s now possible to remove individual categories of player data independently, including inventory, metadata, progressions, files, storage, currencies, characters, and heroes. This provides…

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Andreas Stokholm · May 3, 2026

All White Label Login emails are now sent from Auth.game instead of LootLocker.io. This update applies to all authentication-related emails including account verification, password reset, and other White Label Login communication. The change helps further separate game-facing authentication flows from the LootLocker platform while providing a cleaner and more consistent player-facing…

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Benjamin Cable · May 2, 2026
Asset Instance Metadata

Asset Instances now support Metadata. This means every unique instance of an asset can now store its own custom information using LootLocker’s shared Metadata framework. Metadata can be attached directly to individual asset instances and supports multiple data types including booleans, strings, numbers, JSON objects, and files. Asset Instance Metadata can be updated dynamically through both the…

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Benjamin Cable · May 1, 2026
Player Operations Log Filtering

Finding specific player operations in the Player Manager just got much easier. You can now filter Player Operations in the Web Console by both event code and date range, making it significantly faster to track down the exact operations you're looking for. Whether you're investigating player issues, reviewing economy changes, or auditing backend activity, the new filtering tools provide a much…

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Yara McRobert · April 21, 2026
Claimable Rewards in Discord with Squire

Squire now supports Claimable Rewards, allowing you to launch reward campaigns directly inside your Discord server. Players can click Claim Reward directly from a Discord post to receive in-game rewards powered by LootLocker Triggers. By default, rewards can be claimed using a player’s Discord ID, with optional platform account linking through Unified Player Accounts (UPA) to connect rewards…

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