Case Studies

Case Studies

How publishers and developers use LootLocker to own their player relationships, grow their audience, and ship better games.

Case Studies
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Inside the More Than 200 Games Powered by LootLocker

Backends are nothing without games to support. And with over 200 titles now harnessing our technology, we couldn’t be happier with what our developer community is achieving.

February 18, 2022
Case Studies
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Powered by LootLocker: How Robin went from Mad Max mods to creating his own motoring mayhem game

Robin from Nethash used LootLocker to help create Rust Racers – a game he says is “Mad Max, making tender love to Rocket League, while Fortnite watches from the closet”. Before using Lootlocker, Nethash were trying to build everything from scratch, with a tiny team.

January 18, 2022
Case Studies
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Powered by LootLocker: Hokko Life by Wonderscope

After a long day at work or at school don't you just want to decompress with a quiet, peaceful, and cozy game like Hokko Life?

November 30, 2021
Case Studies
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Powered by LootLocker: HellFight by Paku

LootLocker is a game backend service designed for even the smallest of teams, and this couldn’t be more true than Paku who developed HellFight using LootLocker.

September 21, 2021
Case Studies
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Hokko Life Out Now!

Today Hokko Life is launching on Steam and we couldn't be more excited for Wonderscope solo developer Robert.

June 2, 2021
Case Studies
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(Some) Games Using LootLocker

We're excited to announce a handful of live and upcoming games that are running on LootLocker as a way to promote these awesome titles and provide examples of the diversity of game genres that can make use of our technology.

April 6, 2021