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Stories from the platform.

Product updates, industry perspectives, and the ideas shaping the future of game publishing.

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Powered by LootLocker: Bringing order to Kaiji craziness
Powered by LootLocker
Powered by LootLocker: Bringing order to Kaiji craziness

Xadegamer wanted to create the kind of 3D Kaiju game he thought was missing from the mobile games market. This was a huge undertaking for a solo developer, but Kaiju Brawler 3D was released earlier this month.

June 23, 2022
Powered by LootLocker: Helping solo developers push past their ‘limiting beliefs’ and make great games.
Powered by LootLocker
Powered by LootLocker: Helping solo developers push past their ‘limiting beliefs’ and make great games.

People often assume that only the best developers in the biggest companies can make games. We know this isn’t true, but sometimes it takes an epiphany for aspiring developers to realize they can just…do it. Ben Mora is a perfect example of this.

June 14, 2022
Essential Law for Game Devs: Introducing Tim Repa-Davies
Interview
Essential Law for Game Devs: Introducing Tim Repa-Davies

Game law matters to making great titles, growing a studio, managing a happy team, and so much more. Which is why Tim Repa-Davies is here to share his amazing insight.

June 1, 2022
Holding Out for a Hero - How to Use Character Classes and Heroes
Product
Holding Out for a Hero - How to Use Character Classes and Heroes

Character classes let you easily create different player character types - rogue, mage, or priest. You can set them default assets and define what they can or can't equip.

May 27, 2022
Announcing Together Jam!
Announcement
Announcing Together Jam!

Game Jolt and LootLocker have put together an exciting new game jam with G4 and support from Comcast NBCUniversal!

May 25, 2022
Fast Travel Games: Getting VR Publishing Right
Interview
Fast Travel Games: Getting VR Publishing Right

Making your VR game a success means getting VR publishing right. Fortunately, Fast Travel Games’ own Head of Publishing, Patrick Liu is here to help.

May 23, 2022
Powered by LootLocker: Helping solo developers build games for community events
Powered by LootLocker
Powered by LootLocker: Helping solo developers build games for community events

Ryan is a 20 year old, self-taught developer from the UK and created the game ‘Catch Up!’ as part of a game jam. Find out why he finds a tool as easy to use (and affordable) as LootLocker comes in extremely handy during a game jam.

May 20, 2022
Making the Most of Your Assets
Product
Making the Most of Your Assets

Assets are an important part of LootLocker. In fact, they can literally take your game to the next level. But what exactly are they, and how do you use them? Here’s a quick overview to help you get on the front foot with all-things asset.

May 18, 2022
LootLocker’s $2M seed round, and what it means for game developers around the world
Announcement
LootLocker’s $2M seed round, and what it means for game developers around the world

We’ve been backed by a group of investors that bring deep games industry knowledge and experience to LootLocker. We couldn’t have done it without our growing community of developers… and now we can do even more to support your game’s success.

May 11, 2022