Product updates, industry perspectives, and the ideas shaping the future of game publishing.
We are thrilled to announce the release of our Unreal SDK 2.0. We have completely redesigned it to be more effective and efficient for game developers to use including full support for Blueprints and much more.
The concept of an emerging metaverse bristles with fascinating potential, but it is technology that will make it a reality. So let’s take a look at the tech that makes it possible, and what game devs need to consider as they embark to build virtual worlds..
We've updated our Environment Merge tool to make it even easier to manage game data on our platform. This update focuses on rebuilding the entire user interface, providing direct links to assets in the change list, and much more. We're also sharing some ideas about the future of this tool.
We’re excited to announce that the LootLocker Unity SDK has been approved by Unity as a Verified Solution.
Stadia, Google's foray into cloud-gaming, is shutting down leaving developers and players in a tough spot. This isn't the first time tech giants have made decisions that impact game devs and players alike. But the winds are changing.
Hokko Life was developed by one-man studio Wonderscope, and uses a lot of LootLocker features. We wrote about Hokko Life when it debuted on early-access, and it’s come a long way since then.
Being careful with your player’s data is as important as your game's code. Thankfully it isn't as complex as you might think.
Lots of game developers want a publisher to help finance, market, and distribute their game. That means approaching and pitching publishers. But it can be tough to know how to do that in the right way. Don’t worry though – we’ve been talking to Johan Toresson, at Raw Fury to get the lowdown on how to do just that.
Last week the entire LootLocker team assembled in Stockholm for our first biannual company all hands. The week was packed with group working sessions, delicious food, and most importantly social activities. Here are some highlights.