Product updates, industry perspectives, and the ideas shaping the future of game publishing.
We love playing games cross-platform and wish more games made it possible. But it's a big tehcnical lift to achieve. Thankfully we've made this entirely possible to achieve for any game on any device thanks to our new Unified Player Accounts service.
We've been working on a massive update to our Economy system for quite a long time and it's finally ready to support your game. Learn more about everything new with our Economy system: Currencies, Wallets, Catalogs, and Rewards.
With our updated Base Class and Hero Class system you can now easily manage your game's individual class' equippable assets and default loadouts. Build on top of a Base Class with a Hero Classes to apply exceptions and create unique heroes with distinct playstyles for your community to master.
Our newly released Unity Admin Extension lets you access certain core functions to make game development even easier.
We're introducing new pricing to match the value that LootLocker brings to thousands of games on PC, console, and mobile. Our new pricing introduces new tiers but most importantly doesn't restrict the usage of our core Player, Content and Game System features.
Lucid Labs’ new game, bloom, uses a host of LootLocker features. Their founder, Chirag Chopra, told us about his new game, his development style and how LootLocker had helped him along the way.
While Steamworks offers a set of easy-to-use tools for building and distributing your game on Steam, putting all your eggs in one basket isn't always the best for game. By using LootLocker alongside Steamworks you can still launch on Steam while keeping your game and player data outside platform walled gardens.
We've added Access Control to your orgainzation so that you can easily limit certain areas of the web console and API from your team members.
Does a new era of open game publishing platforms mean putting power back in the hands of devs? Or are the industry’s walled gardens simply undergoing a rebuild?