Product updates, industry perspectives, and the ideas shaping the future of game publishing.
This post is a modified version of a presentation I made at the Nordic Games Conference several years ago - a reflection on my learnings and, dare I say, wisdom accumulated from leadership experience at indie studios Poppermost Productions and Hatrabbit Entertainment.
In case you haven’t already seen it, we recently released our public roadmap.
At LootLocker we decided to use Discord as our primary communications platform for both internal and external conversations.
We are very excited to share that we have completed our first funding round for LootLocker!
Did you know game backends are not just for big budget free-to-play games, or mobile games with millions of dollars of VC money?
Before diving into the nuts and bolts of this blog, how about we introduce ourselves first?
Welcome to LootLocker, and the LootLocker blog!