Product updates, industry perspectives, and the ideas shaping the future of game publishing.
Last week we created the #GameToolsTuesday hashtag on Twitter as a means to highlight and promote all of the different type of technology used to make building games easier and more accessible.
Robin from Nethash used LootLocker to help create Rust Racers – a game he says is “Mad Max, making tender love to Rocket League, while Fortnite watches from the closet”. Before using Lootlocker, Nethash were trying to build everything from scratch, with a tiny team.
2021 was an incredibly busy year for us at LootLocker. Here's a summary of some of the highlights from the year.
Part 2 of our backend monetization series. This time, we share some tips and rules you need to know when using your backend to monetize your game.
After a long day at work or at school don't you just want to decompress with a quiet, peaceful, and cozy game like Hokko Life?
Up-and-coming YouTuber Barji has been building a speed running game called Godspeed and is using LootLocker to power some of the game systems.
With the Techstars program now over, we're already looking back with nostalgia at everything we did over the last twelve weeks.
A quality backend-as-a-service is your secret weapon in making your game both creatively dazzling and commercially viable. But what does that actually mean?
Here's Zyger's tutorial on how to set up a progression system with rewards in your Unity game using LootLocker!