Product updates, industry perspectives, and the ideas shaping the future of game publishing.
We might not be the biggest or most flashy backend service out there. But we can confidently say we’re the only one that really knows, and looks after, our users.
We caught up with Jonah from JCWYT – creators of the game FOOAAAHH! Jonah told us all about his journey into game development, his honey-splatting game, and why they chose LootLocker to help him make it.
We're excited to announce that we will be sponsoring the upcoming ScoreSpace Game Jam which begins on April 29th over on Itch.io
We're back with another annually curated list of valuable resources for game developers building, shipping, and running their best games!
In addition to all the guides, documentation, and API references we provide to make using LootLocker as simple as possible, we've also started creating YouTube videos to help walk you through integrating LootLocker into your games.
Red Diamond is a one-man studio. A young man too. Arthur is one of the new generation who waste no time getting games designed, developed and released.
The team at Empty Box are all aged between 21 and 24. They’re self-taught, dynamic developers whose latest game, NanoHive, is already a hit. They’re using LootLocker to keep their time free for the jobs they most enjoy.
Authenticating your players is the first step towards unlocking backend features and creating a stronger bond between your community and your game. But what works for one title might not for another. Fortunately, making the right authentication decision isn’t as difficult as it sounds.
Backends are nothing without games to support. And with over 200 titles now harnessing our technology, we couldn’t be happier with what our developer community is achieving.