Product updates, industry perspectives, and the ideas shaping the future of game publishing.
Create claimable in-game rewards players can redeem anywhere through links and QR codes. Power campaigns across newsletters, live events, creators, Discord communities, and physical swag using LootLocker External Reward Campaigns.
Turn your Discord server into an additional revenue channel with Squire Commerce. Sell game items, bundles, and unlocks directly in Discord using LootLocker and Stripe.
We will be performing security maintenance on Tuesday, May 19, 2026 to address ongoing CVEs and ensure our platform remains fully secured.
On 28 April, our migration to a new database setup caused around 3 hours of degraded service and a small window of missing writes, which we recovered piecemeal over the following two days. We're sorry. The full postmortem covers what happened, what we got wrong, and what we're changing as a result.
LootLocker now supports Stripe payments, letting you sell assets, currencies, and progressions through Stripe while LootLocker handles entitlements, tracking, and player support.
Squire now supports creating Trigger-based reward campaigns that let players claim in-game rewards directly from Discord.
Production-ready Unity prefabs that make it faster to implement core LootLocker features. Drop in, style to match your game, and ship player-facing systems faster.
Google Play Games no longer locks players to Android. LootLocker connects it with Sign in with Google to enable true cross-platform identity and progression.
Why modern game publishers must rethink communication, player journeys, and loyalty to succeed in an oversaturated, platform-controlled market.
Squire is the LootLocker Discord bot that connects community members to real player IDs, enabling secure key distribution, synced broadcasts, and deeper player engagement.
LootLocker has invested in indie publishing label Pantaloon and is partnering with them to turn direct-to-player publishing into a scalable platform.
Ever wondered what your players are really doing in your game? LootLocker Presence lets you see it all in real time: who's playing, where, and what they're up to.
LootLocker Player Insights gives developers and publishers a clear view of how players engage with their games. Track daily and monthly active players, new player growth, and platform distribution directly in your LootLocker web console.
LootLocker is now powering over 10,000 games worldwide, a milestone worth celebrating! Here’s to every developer, publisher, and player who made it possible.
Broadcasts let you schedule and deliver localized in-game messages across one or more titles. Share updates, events, and promotions directly with your players. No social noise, just seamless communication.
LootLocker Friends & Followers is a fully managed, cross-platform friends and followers system that lets players connect in-game using a unique ID, no matter what platform they’re on.
LootLocker now supports Discord authentication, making it easier than ever to connect your game to your community. Learn how developers and publishers can use Discord login, bot integration, and community features to drive engagement, retention, and cross-platform experiences.
On July 6th, LootLocker experienced a service outage that resulted in a complete loss of availability for all customers for a duration of approximately 50 minutes.
With uncertainty growing around PlayFab’s future, many studios are exploring alternatives. This guide breaks down why developers are switching to LootLocker and what it takes to migrate smoothly.
Learn about LootLocker's new pricing model that's designed to scale with your game, support developers and publishers of all sizes, and introduce a new free non-commercial license for students and hobbyists.
LootLocker now supports Twitch Drops, making it easy for any game to boost engagement by rewarding players for watching live streams. Set up campaigns in minutes using our Unified Player Accounts and reward systems.
On Saturday at 22:29 UTC, our platform experienced an outage due to an issue with our database provider. The root cause of this outage was an expired SSL certificate on their end, which disrupted our ability to connect to their service.
Discover LootLocker’s revamped Triggers feature, now faster, more flexible, and integrated with our rewards system. Create and manage in-game actions with ease, rewarding players for milestones, achievements, and recurring engagement.
Learn how LootLocker’s new cross-system Metadata feature enables you to store and manage custom data across Progressions, Leaderboards, Catalogs, and more, bringing even more flexibility to how you use the LootLocker backend.
Discover our new Feedback feature, a powerful tool capturing player sentiment in one comprehensive system. Whether it's reporting players, flagging UGC, or providing general feedback every game benefits from player input. Combined with our other vertically integrated features the Feedback system is even more powerful.
With this latest update you can now bundle multiple rewards together. Grant multiple currencies, progressions, and assets through leaderboards and catalogs more efficiently.
Merch, swag, goodies, it doesn't matter what you call it - everyone loves getting free stuff with your game or company's logo on it. But it can be quite a hassel to set up a store to sell swag or make merch available for your team (so you don't have to do all the ordering yourself). Well, this guide solves all of this for you in a matter of minutes
Today is an unprecedented time for video games. That has been especially evident at 2024’s industry events to date, where conversations have focused on what the future holds, and how we can make tomorrow a better home for games and the people that make them. It’s now six months into the year, and we’ve attended most major shows. So we’re rounding up all that we’ve observed and learned. Fortunately, there are ample reasons for optimism.
Our primary goal is to deliver the best product, which sometimes involves deprecating features that no longer align with their core product vision. This decision is influenced by factors such as market shifts, lack of technology support, or the need for a complete overhaul.
Our popular Leaderboards feature, known for its ease of implementation and cross-platform compatibility, has been updated to now include scheduled resets and rewards.
In-game purchases, whether it be cosmetics, battle passes, boosters, or more, are here to stay. Yet, integrating and supporting cross-platform in-app purchasing has traditionally been challenging. With the release of our new in-app purchase (IAP) integrations, starting with Steam, Google, and Apple, this process has become significantly easier.
We love playing games cross-platform and wish more games made it possible. But it's a big tehcnical lift to achieve. Thankfully we've made this entirely possible to achieve for any game on any device thanks to our new Unified Player Accounts service.
We've been working on a massive update to our Economy system for quite a long time and it's finally ready to support your game. Learn more about everything new with our Economy system: Currencies, Wallets, Catalogs, and Rewards.
With our updated Base Class and Hero Class system you can now easily manage your game's individual class' equippable assets and default loadouts. Build on top of a Base Class with a Hero Classes to apply exceptions and create unique heroes with distinct playstyles for your community to master.
Our newly released Unity Admin Extension lets you access certain core functions to make game development even easier.
We're introducing new pricing to match the value that LootLocker brings to thousands of games on PC, console, and mobile. Our new pricing introduces new tiers but most importantly doesn't restrict the usage of our core Player, Content and Game System features.
While Steamworks offers a set of easy-to-use tools for building and distributing your game on Steam, putting all your eggs in one basket isn't always the best for game. By using LootLocker alongside Steamworks you can still launch on Steam while keeping your game and player data outside platform walled gardens.
We've added Access Control to your orgainzation so that you can easily limit certain areas of the web console and API from your team members.
Does a new era of open game publishing platforms mean putting power back in the hands of devs? Or are the industry’s walled gardens simply undergoing a rebuild?
While User Generated Content can come in many forms (custom maps, skins, mods, or even fan art) one thing is for certain, it can extend your game's life a lot. But only if you do it the right way.
What is a game platform, and how is the concept changing and expanding? Check out our straightforward guide breaking down the technical layer cake of the platforms we spend our time and money in.
We've released the Unreal Server SDK, which allows for secure communication with the LootLocker backend platform, making it ideal for multiplayer and competitive games. The SDK is now available on Github.
Blockchain games are hotly debated as the future of gaming. But, are they really the revolution that some suggest or are regular games already providing these features? We take a look at the rise of web3 games, the failure of first-party platforms to innovate, and how you can incorporate these features into your game without building them yourself or jumping on the blockchain bandwagon.
Building a fun, memorable, and beautiful game is critical for success. You know that. But once your player’s bought and downloaded your game you still need to keep them interested. Our progression system lets you build and implement all types of cross-platform progressions in your game, and hook them up to the rest of our backend features.
When it comes to raising money for your game company or startup, there’s as much to be learned from the failures as the successes. And we’re very happy to share both sides of that coin…
2022 was another banner year for LootLocker, so lets take a look a everything we achieved.
We are thrilled to announce the release of our Unreal SDK 2.0. We have completely redesigned it to be more effective and efficient for game developers to use including full support for Blueprints and much more.
The concept of an emerging metaverse bristles with fascinating potential, but it is technology that will make it a reality. So let’s take a look at the tech that makes it possible, and what game devs need to consider as they embark to build virtual worlds..
We've updated our Environment Merge tool to make it even easier to manage game data on our platform. This update focuses on rebuilding the entire user interface, providing direct links to assets in the change list, and much more. We're also sharing some ideas about the future of this tool.
We’re excited to announce that the LootLocker Unity SDK has been approved by Unity as a Verified Solution.
Stadia, Google's foray into cloud-gaming, is shutting down leaving developers and players in a tough spot. This isn't the first time tech giants have made decisions that impact game devs and players alike. But the winds are changing.
Being careful with your player’s data is as important as your game's code. Thankfully it isn't as complex as you might think.
Lots of game developers want a publisher to help finance, market, and distribute their game. That means approaching and pitching publishers. But it can be tough to know how to do that in the right way. Don’t worry though – we’ve been talking to Johan Toresson, at Raw Fury to get the lowdown on how to do just that.
Last week the entire LootLocker team assembled in Stockholm for our first biannual company all hands. The week was packed with group working sessions, delicious food, and most importantly social activities. Here are some highlights.
Freelance chief financial officer Kajsa Grafström has years of experience helping game studios establish thriving businesses. And she’s happy to share that knowledge with the LootLocker community.
ScoreSpace started in 2018 as a game jam where devs build high-score based games in 72 hours. Now they're a fully integrated game publisher with hundreds of game entries every other month. We spoke with its founder Khaalid Booker on how he built ScoreSpace, and hear his tips for running or participating in your own jam.
The 2022 Together Jam is now behind us! We were blown away by all the game submissions from 24 countries around the world. And the games were no joke either – there were some really high-quality games made during these two weeks. We've gone through all of the games and picked the winners.
Elon Musk once spoke about a five-step design process he uses for his revolutionary orbital rocket. As game developers, we might not be aiming quite so high but there is still a lot we can learn from Elon’s process and apply to our everyday work.
Player feedback is vital in game development. It can improve gameplay, find bugs, see your game from different perspectives, and save you time fixing things that don’t need fixing. But feedback can also feel overwhelming. Don’t panic – we’re here to tell you how to collect, manage, and evaluate feedback.
Game law matters to making great titles, growing a studio, managing a happy team, and so much more. Which is why Tim Repa-Davies is here to share his amazing insight.
Character classes let you easily create different player character types - rogue, mage, or priest. You can set them default assets and define what they can or can't equip.
Game Jolt and LootLocker have put together an exciting new game jam with G4 and support from Comcast NBCUniversal!
Making your VR game a success means getting VR publishing right. Fortunately, Fast Travel Games’ own Head of Publishing, Patrick Liu is here to help.
Assets are an important part of LootLocker. In fact, they can literally take your game to the next level. But what exactly are they, and how do you use them? Here’s a quick overview to help you get on the front foot with all-things asset.
We’ve been backed by a group of investors that bring deep games industry knowledge and experience to LootLocker. We couldn’t have done it without our growing community of developers… and now we can do even more to support your game’s success.
We might not be the biggest or most flashy backend service out there. But we can confidently say we’re the only one that really knows, and looks after, our users.
We're excited to announce that we will be sponsoring the upcoming ScoreSpace Game Jam which begins on April 29th over on Itch.io
We're back with another annually curated list of valuable resources for game developers building, shipping, and running their best games!
In addition to all the guides, documentation, and API references we provide to make using LootLocker as simple as possible, we've also started creating YouTube videos to help walk you through integrating LootLocker into your games.
Authenticating your players is the first step towards unlocking backend features and creating a stronger bond between your community and your game. But what works for one title might not for another. Fortunately, making the right authentication decision isn’t as difficult as it sounds.
Last week we created the #GameToolsTuesday hashtag on Twitter as a means to highlight and promote all of the different type of technology used to make building games easier and more accessible.
2021 was an incredibly busy year for us at LootLocker. Here's a summary of some of the highlights from the year.
Part 2 of our backend monetization series. This time, we share some tips and rules you need to know when using your backend to monetize your game.
Up-and-coming YouTuber Barji has been building a speed running game called Godspeed and is using LootLocker to power some of the game systems.
With the Techstars program now over, we're already looking back with nostalgia at everything we did over the last twelve weeks.
A quality backend-as-a-service is your secret weapon in making your game both creatively dazzling and commercially viable. But what does that actually mean?
Here's Zyger's tutorial on how to set up a progression system with rewards in your Unity game using LootLocker!
After a little more than a year in business we're looking to start growing our team. Are you the person we're looking for?.
I have been asked by several developers to outline the method I used to randomly select an asset based on predefined weighting - so here it is!
We are excited to announce that we have been invited to participate in the 2021 class of the Comcast NBCUniversal LIFT Labs Accelerator, powered by Techstars!
We recently launched a new feature called Asset Key/Value Storage Templates so I thought I’d write a bit about it and how it can be used to make your life easier!
Nobody can be truly prepared for huge success. But without some planning, you risk of disappointing your players. Here's what to do when you create a sensation, and how LootLocker can help.
We've partnered with BugSplat to make finding, diagnosing and fixing crashes and game bugs a more integral part of the development and post-release process.
We teamed up with YouTuber Zyger to make a video tutorial showing how easy it is to implement leaderboards in your game using LootLocker.
Backends are now vital to almost any game’s success. Building your own is a Herculean task. But there is another way, and it’s easier than you might imagine.
This week we are launching a new Asset Complexity called Drop Tables which provides logic for randomly selecting individual or multiple Assets from predefined groups based on their rarity weighting or tags.
We are partnering with PatchKit, the white-label game launcher technology company to integrate LootLocker’s cross-platform player management and live ops systems into PatchKit’s launcher technology.
Our brand new Leaderboard system is now live and ready for your games! Here's a quick overview of what's new.
We've scoured the internet over the past year and compiled the best resources to help you on your game development journey in 2021.
We’re excited to be working with EQU8 to make defending games from cheaters easier for all types of developers and games.
Today we are launching two well-needed updates to the LootLocker platform: a visual (and slight functional) overhaul to the LootLocker Management Console and the LootLocker Documentation websites!
LootLocker now supports UGC in your game!
A comparison of the most popular game backends services that are currently available.
We have launched an Unreal SDK!
2020 was a busy year for LootLocker - here are a few of our big updates to the platform.
Here are 3 gaming newsletters that we love!
We made a mobile app!
We have spent the last few weeks completely overhauling our documentation to make sure it's as detailed and helpful as possible.
Last week we officially launched the LootLocker Unity SDK - learn more about it here.
Last week we participated in the Gameye Industry Insights panel discussing game backends for indies.
A few guidelines to follow if you are thinking of using our logo anywhere.
This post is a modified version of a presentation I made at the Nordic Games Conference several years ago - a reflection on my learnings and, dare I say, wisdom accumulated from leadership experience at indie studios Poppermost Productions and Hatrabbit Entertainment.
In case you haven’t already seen it, we recently released our public roadmap.
At LootLocker we decided to use Discord as our primary communications platform for both internal and external conversations.
We are very excited to share that we have completed our first funding round for LootLocker!
Did you know game backends are not just for big budget free-to-play games, or mobile games with millions of dollars of VC money?
Before diving into the nuts and bolts of this blog, how about we introduce ourselves first?
Welcome to LootLocker, and the LootLocker blog!