Blog

Stories from the platform.

Product updates, industry perspectives, and the ideas shaping the future of game publishing.

Turn Your Discord Community Into a Commerce Channel with Squire Commerce
Product
Turn Your Discord Community Into a Commerce Channel with Squire Commerce

Turn your Discord server into an additional revenue channel with Squire Commerce. Sell game items, bundles, and unlocks directly in Discord using LootLocker and Stripe.

May 20, 2026
Scheduled Maintenance — Tuesday, May 19, 2026
Incident
Scheduled Maintenance — Tuesday, May 19, 2026

We will be performing security maintenance on Tuesday, May 19, 2026 to address ongoing CVEs and ensure our platform remains fully secured.

May 12, 2026
Postmortem: Data Loss During Database Migration
Incident
Postmortem: Data Loss During Database Migration

On 28 April, our migration to a new database setup caused around 3 hours of degraded service and a small window of missing writes, which we recovered piecemeal over the following two days. We're sorry. The full postmortem covers what happened, what we got wrong, and what we're changing as a result.

May 8, 2026
LootLocker Now Supports Stripe Payments
Product
LootLocker Now Supports Stripe Payments

LootLocker now supports Stripe payments, letting you sell assets, currencies, and progressions through Stripe while LootLocker handles entitlements, tracking, and player support.

May 7, 2026
Squire: Claimable Rewards in Discord
Product
Squire: Claimable Rewards in Discord

Squire now supports creating Trigger-based reward campaigns that let players claim in-game rewards directly from Discord.

April 21, 2026
LootLocker Publisher Prefabs: White Label Login
Resource
LootLocker Publisher Prefabs: White Label Login

Production-ready Unity prefabs that make it faster to implement core LootLocker features. Drop in, style to match your game, and ship player-facing systems faster.

March 18, 2026
Escaping the Google Play Games Walled Garden
Product
Escaping the Google Play Games Walled Garden

Google Play Games no longer locks players to Android. LootLocker connects it with Sign in with Google to enable true cross-platform identity and progression.

March 3, 2026
Connect, Engage, Reward: The New Publishing Playbook
Editorial
Connect, Engage, Reward: The New Publishing Playbook

Why modern game publishers must rethink communication, player journeys, and loyalty to succeed in an oversaturated, platform-controlled market.

February 16, 2026
Introducing Squire: Connecting Your Game to Your Discord Community
Product
Introducing Squire: Connecting Your Game to Your Discord Community

Squire is the LootLocker Discord bot that connects community members to real player IDs, enabling secure key distribution, synced broadcasts, and deeper player engagement.

February 5, 2026
Investing in Pantaloon: Putting Our Money Where Our Mouth Is
Company
Investing in Pantaloon: Putting Our Money Where Our Mouth Is

LootLocker has invested in indie publishing label Pantaloon and is partnering with them to turn direct-to-player publishing into a scalable platform.

February 3, 2026
Introducing Presence: See What Your Players Are Really Doing
Product
Introducing Presence: See What Your Players Are Really Doing

Ever wondered what your players are really doing in your game? LootLocker Presence lets you see it all in real time: who's playing, where, and what they're up to.

December 16, 2025
Player Insights: Understand Your Players at a Glance
Product
Player Insights: Understand Your Players at a Glance

LootLocker Player Insights gives developers and publishers a clear view of how players engage with their games. Track daily and monthly active players, new player growth, and platform distribution directly in your LootLocker web console.

November 13, 2025
Here’s to 10,000 Games (and Counting!)
Company
Here’s to 10,000 Games (and Counting!)

LootLocker is now powering over 10,000 games worldwide, a milestone worth celebrating! Here’s to every developer, publisher, and player who made it possible.

November 11, 2025
Introducing Broadcasts: A New Way to Reach Your Players
Product
Introducing Broadcasts: A New Way to Reach Your Players

Broadcasts let you schedule and deliver localized in-game messages across one or more titles. Share updates, events, and promotions directly with your players. No social noise, just seamless communication.

October 17, 2025
Introducing Friends & Followers: Cross-Platform Friendships Made Simple
Product
Introducing Friends & Followers: Cross-Platform Friendships Made Simple

LootLocker Friends & Followers is a fully managed, cross-platform friends and followers system that lets players connect in-game using a unique ID, no matter what platform they’re on.

September 17, 2025
Connect Your Game to Where Players Hang Out: Introducing Discord Authentication
Product
Connect Your Game to Where Players Hang Out: Introducing Discord Authentication

LootLocker now supports Discord authentication, making it easier than ever to connect your game to your community. Learn how developers and publishers can use Discord login, bot integration, and community features to drive engagement, retention, and cross-platform experiences.

August 27, 2025
Outage Postmortem: Slow Response Times and Loss of Service
Incident
Outage Postmortem: Slow Response Times and Loss of Service

On July 6th, LootLocker experienced a service outage that resulted in a complete loss of availability for all customers for a duration of approximately 50 minutes.

July 14, 2025
Why Studios Are Switching from PlayFab to LootLocker (And What It Takes to Migrate)
Resource
Why Studios Are Switching from PlayFab to LootLocker (And What It Takes to Migrate)

With uncertainty growing around PlayFab’s future, many studios are exploring alternatives. This guide breaks down why developers are switching to LootLocker and what it takes to migrate smoothly.

July 9, 2025
We're Updating our Pricing
Company
We're Updating our Pricing

Learn about LootLocker's new pricing model that's designed to scale with your game, support developers and publishers of all sizes, and introduce a new free non-commercial license for students and hobbyists.

May 1, 2025
Introducing Twitch Drops Integration for Every Game
Product
Introducing Twitch Drops Integration for Every Game

LootLocker now supports Twitch Drops, making it easy for any game to boost engagement by rewarding players for watching live streams. Set up campaigns in minutes using our Unified Player Accounts and reward systems.

April 14, 2025
Outage Postmortem: Database Provider Issue
Incident
Outage Postmortem: Database Provider Issue

On Saturday at 22:29 UTC, our platform experienced an outage due to an issue with our database provider. The root cause of this outage was an expired SSL certificate on their end, which disrupted our ability to connect to their service.

February 17, 2025
Introducing Triggers 2.0: Rebuilt to Reward Your Players
Product
Introducing Triggers 2.0: Rebuilt to Reward Your Players

Discover LootLocker’s revamped Triggers feature, now faster, more flexible, and integrated with our rewards system. Create and manage in-game actions with ease, rewarding players for milestones, achievements, and recurring engagement.

November 4, 2024
Introducing Metadata: Cross-System Custom Data Storage
Product
Introducing Metadata: Cross-System Custom Data Storage

Learn how LootLocker’s new cross-system Metadata feature enables you to store and manage custom data across Progressions, Leaderboards, Catalogs, and more, bringing even more flexibility to how you use the LootLocker backend.

October 10, 2024
Introducing Feedback: Elevating Every Player’s Voice
Product
Introducing Feedback: Elevating Every Player’s Voice

Discover our new Feedback feature, a powerful tool capturing player sentiment in one comprehensive system. Whether it's reporting players, flagging UGC, or providing general feedback every game benefits from player input. Combined with our other vertically integrated features the Feedback system is even more powerful.

September 12, 2024
Reward Groups: An Update to Leaderboards and Catalogs
Product
Reward Groups: An Update to Leaderboards and Catalogs

With this latest update you can now bundle multiple rewards together. Grant multiple currencies, progressions, and assets through leaderboards and catalogs more efficiently.

August 15, 2024
Creating an Automated Merch Store for your Gaming Company
Resource
Creating an Automated Merch Store for your Gaming Company

Merch, swag, goodies, it doesn't matter what you call it - everyone loves getting free stuff with your game or company's logo on it. But it can be quite a hassel to set up a store to sell swag or make merch available for your team (so you don't have to do all the ordering yourself). Well, this guide solves all of this for you in a matter of minutes

June 25, 2024
A Change for the Better: The Trends That Will Define Games’ New Era
Editorial
A Change for the Better: The Trends That Will Define Games’ New Era

Today is an unprecedented time for video games. That has been especially evident at 2024’s industry events to date, where conversations have focused on what the future holds, and how we can make tomorrow a better home for games and the people that make them. It’s now six months into the year, and we’ve attended most major shows. So we’re rounding up all that we’ve observed and learned. Fortunately, there are ample reasons for optimism.

June 11, 2024
Feature Deprecation
Product
Feature Deprecation

Our primary goal is to deliver the best product, which sometimes involves deprecating features that no longer align with their core product vision. This decision is influenced by factors such as market shifts, lack of technology support, or the need for a complete overhaul.

April 11, 2024
Leaderboard Scheduled Resets & Rewards
Product
Leaderboard Scheduled Resets & Rewards

Our popular Leaderboards feature, known for its ease of implementation and cross-platform compatibility, has been updated to now include scheduled resets and rewards.

April 2, 2024
In-App Purchases for Apple, Google, and Steam
Product
In-App Purchases for Apple, Google, and Steam

In-game purchases, whether it be cosmetics, battle passes, boosters, or more, are here to stay. Yet, integrating and supporting cross-platform in-app purchasing has traditionally been challenging. With the release of our new in-app purchase (IAP) integrations, starting with Steam, Google, and Apple, this process has become significantly easier.

March 14, 2024
Introducing Unified Player Accounts
Product
Introducing Unified Player Accounts

We love playing games cross-platform and wish more games made it possible. But it's a big tehcnical lift to achieve. Thankfully we've made this entirely possible to achieve for any game on any device thanks to our new Unified Player Accounts service.

February 29, 2024
Our New Economy System
Product
Our New Economy System

We've been working on a massive update to our Economy system for quite a long time and it's finally ready to support your game. Learn more about everything new with our Economy system: Currencies, Wallets, Catalogs, and Rewards.

October 17, 2023
Introducing Base & Hero Classes
Product
Introducing Base & Hero Classes

With our updated Base Class and Hero Class system you can now easily manage your game's individual class' equippable assets and default loadouts. Build on top of a Base Class with a Hero Classes to apply exceptions and create unique heroes with distinct playstyles for your community to master.

October 16, 2023
Unity Admin Extension
Product
Unity Admin Extension

Our newly released Unity Admin Extension lets you access certain core functions to make game development even easier.

September 29, 2023
New Pricing in 2023: Hobby, Plus & Pro
Product
New Pricing in 2023: Hobby, Plus & Pro

We're introducing new pricing to match the value that LootLocker brings to thousands of games on PC, console, and mobile. Our new pricing introduces new tiers but most importantly doesn't restrict the usage of our core Player, Content and Game System features.

August 30, 2023
Launching on Steam with Steamworks & LootLocker
Resource
Launching on Steam with Steamworks & LootLocker

While Steamworks offers a set of easy-to-use tools for building and distributing your game on Steam, putting all your eggs in one basket isn't always the best for game. By using LootLocker alongside Steamworks you can still launch on Steam while keeping your game and player data outside platform walled gardens.

August 18, 2023
Introducing Organization Access Control
Product
Introducing Organization Access Control

We've added Access Control to your orgainzation so that you can easily limit certain areas of the web console and API from your team members.

August 3, 2023
Opening Up: The Future of Game Platforms
Editorial
Opening Up: The Future of Game Platforms

Does a new era of open game publishing platforms mean putting power back in the hands of devs? Or are the industry’s walled gardens simply undergoing a rebuild?

July 20, 2023
How UGC Can Make Your Game a Long Lasting Hit
Resource
How UGC Can Make Your Game a Long Lasting Hit

While User Generated Content can come in many forms (custom maps, skins, mods, or even fan art) one thing is for certain, it can extend your game's life a lot. But only if you do it the right way.

July 4, 2023
Defining the Game Platform of Today
Resource
Defining the Game Platform of Today

What is a game platform, and how is the concept changing and expanding? Check out our straightforward guide breaking down the technical layer cake of the platforms we spend our time and money in.

June 21, 2023
Unreal Engine Server SDK
Product
Unreal Engine Server SDK

We've released the Unreal Server SDK, which allows for secure communication with the LootLocker backend platform, making it ideal for multiplayer and competitive games. The SDK is now available on Github.

June 14, 2023
The Intersection of Blockchain and Gaming
Editorial
The Intersection of Blockchain and Gaming

Blockchain games are hotly debated as the future of gaming. But, are they really the revolution that some suggest or are regular games already providing these features? We take a look at the rise of web3 games, the failure of first-party platforms to innovate, and how you can incorporate these features into your game without building them yourself or jumping on the blockchain bandwagon.

March 27, 2023
The Power of Progressions
Product
The Power of Progressions

Building a fun, memorable, and beautiful game is critical for success. You know that. But once your player’s bought and downloaded your game you still need to keep them interested. Our progression system lets you build and implement all types of cross-platform progressions in your game, and hook them up to the rest of our backend features.

February 16, 2023
Lessons from Fundraising Successes and Failures
Company
Lessons from Fundraising Successes and Failures

When it comes to raising money for your game company or startup, there’s as much to be learned from the failures as the successes. And we’re very happy to share both sides of that coin…

February 9, 2023
A Look Back at 2022
Company
A Look Back at 2022

2022 was another banner year for LootLocker, so lets take a look a everything we achieved.

January 26, 2023
The Unreal Engine SDK 2.0 is Here!
Product
The Unreal Engine SDK 2.0 is Here!

We are thrilled to announce the release of our Unreal SDK 2.0. We have completely redesigned it to be more effective and efficient for game developers to use including full support for Blueprints and much more.

January 10, 2023
What Will Power the Metaverse?
Editorial
What Will Power the Metaverse?

The concept of an emerging metaverse bristles with fascinating potential, but it is technology that will make it a reality. So let’s take a look at the tech that makes it possible, and what game devs need to consider as they embark to build virtual worlds..

December 20, 2022
Environment Merge: The Tool to Rule Them All
Product
Environment Merge: The Tool to Rule Them All

We've updated our Environment Merge tool to make it even easier to manage game data on our platform. This update focuses on rebuilding the entire user interface, providing direct links to assets in the change list, and much more. We're also sharing some ideas about the future of this tool.

December 7, 2022
LootLocker is now a Unity Verified Solution!
Product
LootLocker is now a Unity Verified Solution!

We’re excited to announce that the LootLocker Unity SDK has been approved by Unity as a Verified Solution.

December 5, 2022
A new era: How Stadia’s demise could be the start of something great
Editorial
A new era: How Stadia’s demise could be the start of something great

Stadia, Google's foray into cloud-gaming, is shutting down leaving developers and players in a tough spot. This isn't the first time tech giants have made decisions that impact game devs and players alike. But the winds are changing.

November 24, 2022
Essential Law for Game Devs: A game dev’s guide to data privacy
Resource
Essential Law for Game Devs: A game dev’s guide to data privacy

Being careful with your player’s data is as important as your game's code. Thankfully it isn't as complex as you might think.

November 2, 2022
Pitching Publishers the Right Way
Resource
Pitching Publishers the Right Way

Lots of game developers want a publisher to help finance, market, and distribute their game. That means approaching and pitching publishers. But it can be tough to know how to do that in the right way. Don’t worry though – we’ve been talking to Johan Toresson, at Raw Fury to get the lowdown on how to do just that.

October 19, 2022
LootLocker's First Company All Hands!
Company
LootLocker's First Company All Hands!

Last week the entire LootLocker team assembled in Stockholm for our first biannual company all hands. The week was packed with group working sessions, delicious food, and most importantly social activities. Here are some highlights.

October 10, 2022
A CFO’s Guide to Building a Financially Sustainable Studio
Resource
A CFO’s Guide to Building a Financially Sustainable Studio

Freelance chief financial officer Kajsa Grafström has years of experience helping game studios establish thriving businesses. And she’s happy to share that knowledge with the LootLocker community.

August 31, 2022
ScoreSpace: taking game jams to the next level
Resource
ScoreSpace: taking game jams to the next level

ScoreSpace started in 2018 as a game jam where devs build high-score based games in 72 hours. Now they're a fully integrated game publisher with hundreds of game entries every other month. We spoke with its founder Khaalid Booker on how he built ScoreSpace, and hear his tips for running or participating in your own jam.

August 10, 2022
And the 2022 Together Jam Winners Are…
Company
And the 2022 Together Jam Winners Are…

The 2022 Together Jam is now behind us! We were blown away by all the game submissions from 24 countries around the world. And the games were no joke either – there were some really high-quality games made during these two weeks. We've gone through all of the games and picked the winners.

July 29, 2022
What Elon Musk Can Teach Us About Game Development
Resource
What Elon Musk Can Teach Us About Game Development

Elon Musk once spoke about a five-step design process he uses for his revolutionary orbital rocket. As game developers, we might not be aiming quite so high but there is still a lot we can learn from Elon’s process and apply to our everyday work.

July 11, 2022
Why player feedback could be the strongest tool in your arsenal
Resource
Why player feedback could be the strongest tool in your arsenal

Player feedback is vital in game development. It can improve gameplay, find bugs, see your game from different perspectives, and save you time fixing things that don’t need fixing. But feedback can also feel overwhelming. Don’t panic – we’re here to tell you how to collect, manage, and evaluate feedback.

June 30, 2022
Essential Law for Game Devs: Introducing Tim Repa-Davies
Resource
Essential Law for Game Devs: Introducing Tim Repa-Davies

Game law matters to making great titles, growing a studio, managing a happy team, and so much more. Which is why Tim Repa-Davies is here to share his amazing insight.

June 1, 2022
Holding Out for a Hero - How to Use Character Classes and Heroes
Product
Holding Out for a Hero - How to Use Character Classes and Heroes

Character classes let you easily create different player character types - rogue, mage, or priest. You can set them default assets and define what they can or can't equip.

May 27, 2022
Announcing Together Jam!
Company
Announcing Together Jam!

Game Jolt and LootLocker have put together an exciting new game jam with G4 and support from Comcast NBCUniversal!

May 25, 2022
Fast Travel Games: Getting VR Publishing Right
Resource
Fast Travel Games: Getting VR Publishing Right

Making your VR game a success means getting VR publishing right. Fortunately, Fast Travel Games’ own Head of Publishing, Patrick Liu is here to help.

May 23, 2022
Making the Most of Your Assets
Product
Making the Most of Your Assets

Assets are an important part of LootLocker. In fact, they can literally take your game to the next level. But what exactly are they, and how do you use them? Here’s a quick overview to help you get on the front foot with all-things asset.

May 18, 2022
LootLocker’s $2M seed round, and what it means for game developers around the world
Company
LootLocker’s $2M seed round, and what it means for game developers around the world

We’ve been backed by a group of investors that bring deep games industry knowledge and experience to LootLocker. We couldn’t have done it without our growing community of developers… and now we can do even more to support your game’s success.

May 11, 2022
Why the Smartest Developers Choose LootLocker
Product
Why the Smartest Developers Choose LootLocker

We might not be the biggest or most flashy backend service out there. But we can confidently say we’re the only one that really knows, and looks after, our users.

May 10, 2022
We're Supporting the ScoreSpace Game Jam
Company
We're Supporting the ScoreSpace Game Jam

We're excited to announce that we will be sponsoring the upcoming ScoreSpace Game Jam which begins on April 29th over on Itch.io

April 26, 2022
Indie Game Developer Resources 2022
Resource
Indie Game Developer Resources 2022

We're back with another annually curated list of valuable resources for game developers building, shipping, and running their best games!

April 20, 2022
LootLocker on YouTube
Company
LootLocker on YouTube

In addition to all the guides, documentation, and API references we provide to make using LootLocker as simple as possible, we've also started creating YouTube videos to help walk you through integrating LootLocker into your games.

April 11, 2022
Getting Player Authentication Right
Product
Getting Player Authentication Right

Authenticating your players is the first step towards unlocking backend features and creating a stronger bond between your community and your game. But what works for one title might not for another. Fortunately, making the right authentication decision isn’t as difficult as it sounds.

March 3, 2022
#GameToolsTuesday
Company
#GameToolsTuesday

Last week we created the #GameToolsTuesday hashtag on Twitter as a means to highlight and promote all of the different type of technology used to make building games easier and more accessible.

February 1, 2022
A Look Back at 2021
Company
A Look Back at 2021

2021 was an incredibly busy year for us at LootLocker. Here's a summary of some of the highlights from the year.

January 10, 2022
How to Monetize Your Game With a Backend (Part 2)
Resource
How to Monetize Your Game With a Backend (Part 2)

Part 2 of our backend monetization series. This time, we share some tips and rules you need to know when using your backend to monetize your game.

December 13, 2021
Godspeed by Barji
Resource
Godspeed by Barji

Up-and-coming YouTuber Barji has been building a speed running game called Godspeed and is using LootLocker to power some of the game systems.

November 24, 2021
Techstars, it's a wrap!
Company
Techstars, it's a wrap!

With the Techstars program now over, we're already looking back with nostalgia at everything we did over the last twelve weeks.

November 14, 2021
How to Monetize Your Game with a Backend (Part 1)
Resource
How to Monetize Your Game with a Backend (Part 1)

A quality backend-as-a-service is your secret weapon in making your game both creatively dazzling and commercially viable. But what does that actually mean?

October 14, 2021
Progression & Rewards Video Tutorial
Resource
Progression & Rewards Video Tutorial

Here's Zyger's tutorial on how to set up a progression system with rewards in your Unity game using LootLocker!

September 29, 2021
We're hiring!
Company
We're hiring!

After a little more than a year in business we're looking to start growing our team. Are you the person we're looking for?.

September 7, 2021
How to: Weighted Random Selections
Resource
How to: Weighted Random Selections

I have been asked by several developers to outline the method I used to randomly select an asset based on predefined weighting - so here it is!

August 24, 2021
Techstars!
Company
Techstars!

We are excited to announce that we have been invited to participate in the 2021 class of the Comcast NBCUniversal LIFT Labs Accelerator, powered by Techstars!

August 17, 2021
Asset Key/Value Storage Templates
Product
Asset Key/Value Storage Templates

We recently launched a new feature called Asset Key/Value Storage Templates so I thought I’d write a bit about it and how it can be used to make your life easier!

August 10, 2021
What to Expect When Your Game Turns Into a Viral Hit
Resource
What to Expect When Your Game Turns Into a Viral Hit

Nobody can be truly prepared for huge success. But without some planning, you risk of disappointing your players. Here's what to do when you create a sensation, and how LootLocker can help.

July 28, 2021
BugSplat Partnership
Product
BugSplat Partnership

We've partnered with BugSplat to make finding, diagnosing and fixing crashes and game bugs a more integral part of the development and post-release process.

June 29, 2021
Leaderboard Video Tutorial
Resource
Leaderboard Video Tutorial

We teamed up with YouTuber Zyger to make a video tutorial showing how easy it is to implement leaderboards in your game using LootLocker.

June 22, 2021
Picking a Backend – Why It’s Vital, and How to Pick One
Resource
Picking a Backend – Why It’s Vital, and How to Pick One

Backends are now vital to almost any game’s success. Building your own is a Herculean task. But there is another way, and it’s easier than you might imagine.

June 10, 2021
Drop Tables
Product
Drop Tables

This week we are launching a new Asset Complexity called Drop Tables which provides logic for randomly selecting individual or multiple Assets from predefined groups based on their rarity weighting or tags.

May 11, 2021
PatchKit Partnership
Product
PatchKit Partnership

We are partnering with PatchKit, the white-label game launcher technology company to integrate LootLocker’s cross-platform player management and live ops systems into PatchKit’s launcher technology.

May 7, 2021
Leaderboards
Product
Leaderboards

Our brand new Leaderboard system is now live and ready for your games! Here's a quick overview of what's new.

May 3, 2021
Indie Game Developer Resources 2021
Resource
Indie Game Developer Resources 2021

We've scoured the internet over the past year and compiled the best resources to help you on your game development journey in 2021.

April 26, 2021
EQU8 Anti-Cheat Partnership
Product
EQU8 Anti-Cheat Partnership

We’re excited to be working with EQU8 to make defending games from cheaters easier for all types of developers and games.

April 15, 2021
A Splash of New Paint
Product
A Splash of New Paint

Today we are launching two well-needed updates to the LootLocker platform: a visual (and slight functional) overhaul to the LootLocker Management Console and the LootLocker Documentation websites!

April 13, 2021
User-Generated Content
Resource
User-Generated Content

LootLocker now supports UGC in your game!

March 16, 2021
Selecting the Right Backend for Your Game
Resource
Selecting the Right Backend for Your Game

A comparison of the most popular game backends services that are currently available.

February 18, 2021
LootLocker Unreal SDK
Product
LootLocker Unreal SDK

We have launched an Unreal SDK!

January 25, 2021
A Look Back at 2020
Company
A Look Back at 2020

2020 was a busy year for LootLocker - here are a few of our big updates to the platform.

January 6, 2021
Our Favorite Gaming Newsletters
Resource
Our Favorite Gaming Newsletters

Here are 3 gaming newsletters that we love!

November 24, 2020
The LootLocker Mobile App
Product
The LootLocker Mobile App

We made a mobile app!

November 3, 2020
Documentation Overhaul
Product
Documentation Overhaul

We have spent the last few weeks completely overhauling our documentation to make sure it's as detailed and helpful as possible.

October 22, 2020
LootLocker Unity SDK
Product
LootLocker Unity SDK

Last week we officially launched the LootLocker Unity SDK - learn more about it here.

October 16, 2020
Gameye Panel: Backend for Indies
Company
Gameye Panel: Backend for Indies

Last week we participated in the Gameye Industry Insights panel discussing game backends for indies.

September 24, 2020
LootLocker Branding Guideline
Company
LootLocker Branding Guideline

A few guidelines to follow if you are thinking of using our logo anywhere.

August 10, 2020
5 Things They Don't Tell You Before Starting an Indie Studio
Resource
5 Things They Don't Tell You Before Starting an Indie Studio

This post is a modified version of a presentation I made at the Nordic Games Conference several years ago - a reflection on my learnings and, dare I say, wisdom accumulated from leadership experience at indie studios Poppermost Productions and Hatrabbit Entertainment.

July 13, 2020
LootLocker Public Roadmap
Product
LootLocker Public Roadmap

In case you haven’t already seen it, we recently released our public roadmap.

July 1, 2020
LootLocker on Discord
Company
LootLocker on Discord

At LootLocker we decided to use Discord as our primary communications platform for both internal and external conversations.

June 15, 2020
Money in the Bank
Company
Money in the Bank

We are very excited to share that we have completed our first funding round for LootLocker!

June 1, 2020
Game Backends: What and Why
Resource
Game Backends: What and Why

Did you know game backends are not just for big budget free-to-play games, or mobile games with millions of dollars of VC money?

May 12, 2020
Who is LootLocker?
Company
Who is LootLocker?

Before diving into the nuts and bolts of this blog, how about we introduce ourselves first?

April 27, 2020
Hello World
Company
Hello World

Welcome to LootLocker, and the LootLocker blog!

April 20, 2020