Your players. Not theirs.
Own your player relationships, the content they collect, and the live systems that bring it all to life. Built to keep them playing your games, instead of someone else's.
Connect. Engage. Reward.
Every capability in LootLocker maps to one of three things every modern publisher needs to do well. Pick one to see how it works.
From playtest to launch.
From this launch to the next.
Most player tools wrap around a single game. LootLocker shows up at every stage: before, at, and after launch. And then again for the next one.
Build a real audience before you ship.
Generate interest before the game is finished. Capture emails and Discord IDs. Invite players to playtests, distribute keys, and gather feedback through in-game surveys. Keep them updated as the game evolves. Reward early supporters. So the people who show up on day one arrive as fans, not strangers.
Make the launch land.
Announce the launch through the community you've been building for months. Serve players targeted broadcasts, drops, and rewards from the moment they hit play. Run your in-game store from minute one. Cross-platform, cross-storefront, all handled, so nothing gets in the way of players getting to your game.
Keep the game alive and kicking.
Run seasons, events, and Twitch Drops. Reward your most engaged players. Push UGC, DLC, and live content. Capture in-game feedback tied to real player identity, so you actually know who's giving it. Use the player insights to spot what's working and what isn't.
Don't start again from zero.
The players from your last title don't reset. They carry over. Lower CAC on launch day because your audience already exists. Cross-promote between titles with targeted segments. Reward players for being part of your catalog, not just any one game. Your audience compounds.
The tools to actually run your player platform, day to day.
A powerful web console built for the people who'll live in it. Commercial teams, customer support, community, QA, and publishing leadership. All acting on the same underlying data, with the auditing and controls to do it safely.
Refunds, chargebacks, receipt lookup, entitlement grants, order history. The tools your finance and support teams need without a ticket to engineering.
Look up any player across every game in your catalog. See their identity, inventory, purchase history, and support history in one view. Reach in and fix anything, live. All in the console. No engineer needed.
Player and content moderation without ceding control to a platform. Ban repeat offenders, review reported content in queues, and handle UGC with role-based approvals.
When one player needs help, use customer support. When ten thousand do, use this. Grant items, currencies, or entitlements to entire segments. Compensations after outages, launch bonuses, community rewards. All without deploying a patch.
Every action logged, every actor tracked. Role-based permissions for your team, full audit trails for compliance reviews.
The 10,000-foot view of your entire catalog. Aggregated player identities, cross-game overlaps, revenue by title, retention across releases. Everything a publishing leader needs to see the whole business at a glance.
What it looks like in practice.
Own your players.
Because if you don't,
someone else will.
Every platform you ship on wants to own the relationship with your players. They want the identity, the purchase history, the engagement data, and the cross-game reach. And they're happy to sell you distribution while they keep the customer.
The storefronts and marketplaces aren't neutral pipes. They're competitive moats. And the deeper you build inside them, the higher the walls get.
LootLocker is the way out. One player platform across every game you ship, every storefront you sell on, and every platform your players show up on. Own the relationship. Own the data. Own your future.
Start owning your players.
Free to start. Integrate in an afternoon.
Scale to your whole catalog when you're ready.